Story:
The land you are in is covered in sand. You wake up from your shelters to find yourselves in a destroyed underground base. You walked out forward just to find dying scientists. What's worse is that the scientists are you and your friends. You look at yourselves to find out you are all robots created to live on your lives in the dangers of the desert. You also find out that many humans in the world converted themselves into robots. The first thing you are told is to leave the underground base to find civilization at a nearby human town. However, a small army of robots are involved in a human genocide. Who exactly is leading the army?
Info:
Basically you all are once humans who's mind is copied into each of their prospective robots. Each of you guys will at first control your dying human selves trying their best to open up your modeled robot versions from their capsules but nearly killed in action. When your robot versions awaken, you may interact with your dying human selves before they pass away. Each of you will all start off clueless because your robot minds are actually 3 months back from today's selves. This means you are unaware of the environment you are in. You will find each of persons equipped with a weapon.
There's an evil robot organizations destroying each city throughout the country, so I'm going to need villain robots too. The villain robots will be under the rule of the organization founder.
You must have a "Hero" and a "Villain" robot. It is optional to have a "Wanderer", or lone robot who may help, hinder, or screw around with both sides.
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Human Name:
Model Name: YY-XXXX (Fill in each Y's with capitalized letters and each X's with digits)
Appearance:
- Head:
- Eyes: (Optional)
- Body:
- Accessories: (i.e. scarf, arm bands, etc.)
Carried Weapon: *
Attached Weapons: **
- L Arm:
- R Arm:
- L Leg:
- R Leg:
Abilities: ***
- Weapon Abilities: (i.e. Power in close combat to deal slightly more damage, auto lock-on with ranged weapons to your opponents for higher accuracy, projectiles shoot from close-ranged weapons to hit aerial opponents.)
- Armor Abilities: (i.e. Generate weak barriers that blocks far range attacks, slightly decrease damage intake on close combat weapons, immerse yourself in steam which increases evasion.)
- Tech Abilities: (i.e. Jetpack to stay afloat temporary or get over gaps, extreme speed to likely attack first or reach destinations first, heavy body parts to prevent flinching and also have terrains to their advantage.)
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* These weapons do not drain your character of energy. Ammunition laws still apply. (Sword, guns, rocket launchers, whips, etc.)
** Fill in with guns, missile launchers, lasers, riot shields, and other robotic weapons. Using your Attached Weapons will drain your character of either ammunition or energy depending on the weapon. Attached Weapons in use will look like their perspective weapon. Attached Weapons not in use will revert to their humanoid arms and legs unless you want your weapons readied, so don't worry about picking up objects in game.
*** You may only have
ONE of each you see for each Weapon, Armor, and Tech Abilities. You are welcome to claim a skill from the example.